首页 » 技术分享 » DOTA作弊地址,持续更新

DOTA作弊地址,持续更新

 

//1.20E 来自BZ

///大地图去除迷雾   
patch(0x406B53,"\x90\x8B\x09");   
///大地图显示单位   
patch(0x2A0930,"\xD2");   
///大地图显示隐形   
patch(0x17D4C2,"\x90\x90");   
patch(0x17D4CC,"\xEB\x00\xEB\x00\x75\x30");   
///分辨幻影   
patch(0x1ACFFC,"\x40\xC3");   
///显示神符   
patch(0x2A07C5,"\x49\x4B\x33\xDB\x33\xC9");   
///小地图去除迷雾   
patch(0x147C53,"\xEC");   
//显示单位   
patch(0x1491A8, "\x00");   
/显示隐形   
patch(0x1494E0,"\x33\xC0\x0F\x85");   
敌方信号   
patch(0x321CC4,"\x39\xC0\x0F\x85");   
patch(0x321CD7,"\x39\xC0\x75");   
//他人提示   
patch(0x124DDD,"\x39\xC0\x0F\x85");   
/显示敌方头像   
patch(0x137BA5,"\xE7\x7D");   
patch(0x137BAC,"\x85\xA3\x02\x00\x00\xEB\xCE\x90\x90\x90\x90");   
//盟友头像   
patch(0x137BA5,"\xE7\x7D");   
patch(0x137BB1,"\xEB\xCE\x90\x90\x90\x90");   
//数字显攻速   
patch(0x802E67,"\x32");   
patch(0x13BA61,"\x90\xD9\x45\x08\x83\xEC\x08\xDD\x1C\x24\x68");   
DWORD tmp=0x802E64+GameAddr;     
//在这里请注意,为什么要使用一个tmp变量呢?
//Dll中的基址重定位是系统帮你改写的,这里我们也要考虑到 基址重定位 的问题
memcpy(LPVOID(GameAddr+0x13BA6C),&tmp,4);   
patch(0x13BA70,"\x8D\x55\xA0\x6A\x7F\x52\xE8\x27\x7E\x25\x00\x83\xC4\x14\x6A\x7F\x8D\x45\xA0\x50");   
/数字显移速   
patch(0x802E67,"\x32");   
patch(0x13C3F2,"\x90\xD9\x45\x08\x83\xEC\x08\xDD\x1C\x24\x68");   
DWORD tmp=0x802E64+GameAddr;   
memcpy(LPVOID(GameAddr+0x13C3FD),&tmp,4);   
patch(0x13C401,"\x8D\x55\x98\x6A\x7F\x52\xE8\x96\x74\x25\x00\x83\xC4\x14\x6A\x7F\x8D\x45\x98\x50");   
//资源面板   
patch(0x13EF03,"\xEB");   
/允许交易   
patch(0x127B3D,"\x40\xB8\x64");   
//显示技能   
patch(0x12DC1A,"\x33\xC0");   
patch(0x12DC5A,"\x33\xC0");   
patch(0x1BFABE,"\xEB");   
patch(0x442CC0,"\x90\x40\x30\xC0\x90\x90");    
patch(0x443375,"\x30\xC0");   
patch(0x45A641,"\x90\x90\x33\xC0\x90\x90");    
patch(0x45E79E,"\x90\x90");    
patch(0x45E7A0,"\x33\xC0\x90\x90");    
patch(0x466527,"\x90\x90");    
patch(0x46B258,"\x90\x33\xC0\x90\x90\x90");   
patch(0x4A11A0,"\x33\xC0");   
patch(0x54C0BF,"\x90\x33\xC0\x90\x90\x90");      
patch(0x5573FE,"\x90\x90\x90\x90\x90\x90");     
patch(0x55E15C,"\x90\x90");   
///资源条   
patch(0x150981,"\xEB\x02");   
patch(0x1509FE,"\xEB\x02");   
patch(0x151597,"\xEB\x02");   
patch(0x151647,"\xEB\x02");   
patch(0x151748,"\xEB\x02");   
patch(0x1BED19,"\xEB\x02");   
patch(0x314A9E,"\xEB\x02");   
patch(0x21EAD4,"\xEB");   
patch(0x21EAE8,"\x03");   
/野外显血   
patch(0x166E5E,"\x90\x90\x90\x90\x90\x90\x90\x90");   
patch(0x16FE0A,"\x33\xC0\x90\x90");   
视野外点选   
patch(0x1BD5A7,"\x90\x90");   
patch(0x1BD5BB,"\xEB");   
/无限取消   
patch(0x23D60F,"\xEB");   
patch(0x21EAD4,"\x03");   
patch(0x21EAE8,"\x03");   
//过-MH(蓝宝石)   
patch(0x2C5A7E,"\x90\x90");   
/反-AH   
patch(0x2C240C,"\x3C\x4C\x74\x04\xB0\xFF\xEB\x04\xB0\xB0\x90\x90");   
patch(0x2D34ED,"\xE9\xB3\x00\x00\x00\x90");   
  

1.24B

/大地图去除迷雾   
patch(0x74D103,"\xC6\x04\x3E\x01\x90\x46");   
///大地图显示单位   
patch(0x3A201D, "\xEB");   
大地图显示隐形   
patch(0x3622D1,"\x3B");   
patch(0x3622D4,"\x85");   
patch(0x39A45B,"\x90\x90\x90\x90\x90\x90");   
patch(0x39A46E,"\x90\x90\x90\x90\x90\x90\x90\x90\x33\xC0\x40");   
/分辨幻影   
patch(0x28351C,"\x40\xC3");   
/显示神符   
patch(0x4076CA,"\x90\x90");   
patch(0x3A1F5B,"\xEB");   
///小地图去除迷雾   
patch(0x356FA5,"\x90\x90");   
/小地图显示单位   
patch(0x361EAB,"\x90\x90\x39\x5E\x10\x90\x90\xB8\x00\x00\x00\x00\xEB\x07");   
///小地图显示隐形   
patch(0x361EBC,"\x00");   
//敌方信号   
patch(0x43F956,"\x3B");   
patch(0x43F959,"\x85");   
patch(0x43F969,"\x3B");   
patch(0x43F96C,"\x85");   
他人提示   
patch(0x334529,"\x39\xC0\x0F\x85");   
///敌人头像   
patch(0x371640,"\xE8\x3B\x28\x03\x00\x85\xC0\x0F\x85\x8F\x02\x00\x00\xEB\xC9\x90\x90\x90\x90");   
/盟友头像   
patch(0x371640,"\xE8\x3B\x28\x03\x00\x85\xC0\x0F\x84\x8F\x02\x00\x00\xEB\xC9\x90\x90\x90\x90");   
数显攻速   
patch(0x87E9A3,"\x25\x30\x2E\x32\x66\x7C\x52\x00");   
patch(0x87E9B0,"\x8D\x4C\x24\x18\xD9\x44\x24\x60\x83\xEC\x08\xDD\x1C\x24\x68");   
DWORD tmp=0x87E9A3+GameAddr;   
memcpy(LPVOID(GameAddr+0x87E9BF),&tmp,4);   
patch(0x87E9C3,"\x57\x51\xE8\xBC\xD2\xE6\xFF\x83\xC4\x14\x58\x57\x8D\x4C\x24\x18\xFF\xE0");   
patch(0x339D34,"\xE8\x77\x4C\x54\x00");   
//数显移速   
patch(0x87E9A3,"\x25\x30\x2E\x32\x66\x7C\x52\x00");   
patch(0x87E9B0,"\x8D\x4C\x24\x18\xD9\x44\x24\x60\x83\xEC\x08\xDD\x1C\x24\x68");   
DWORD tmp=0x87E9A3+GameAddr;   
memcpy(LPVOID(GameAddr+0x87E9BF),&tmp,4);   
patch(0x87E9C3,"\x57\x51\xE8\xBC\xD2\xE6\xFF\x83\xC4\x14\x58\x57\x8D\x4C\x24\x18\xFF\xE0");   
patch(0x339B94,"\xE8\x17\x4E\x54\x00");   
//资源面板   
patch(0x3604CA,"\x90\x90");   
///允许交易   
patch(0x34E822,"\xB8\xE0\x03\x00");   
patch(0x34E827,"\x90");   
patch(0x34E82A,"\xB8\x64\x90\x90");   
patch(0x34E82F,"\x90");   
//查看技能   
patch(0x28EC8E,"\xEB");   
patch(0x20318C,"\x90\x90\x90\x90\x90\x90");   
patch(0x34FD28,"\x90\x90");   
patch(0x34FD66,"\x90\x90\x90\x90");   
资源条   
野外显血   
视野外点击   
patch(0x285C4C,"\x90\x90");   
patch(0x285C62,"\xEB");   
/无限取消   
patch(0x57B9FC,"\xEB");   
patch(0x5B2CC7,"\x03");   
patch(0x5B2CDB,"\x03");   
过-MH   
patch(0x3C8407,"\xEB\x11");   
patch(0x3C8427,"\xEB\x11");   
//反-AH   
patch(0x3C6E1C,"\xB8\xFF\x00\x00\x00\xEB");   
patch(0x3CC2F2,"\xEB");   
///  

转载自原文链接, 如需删除请联系管理员。

原文链接:DOTA作弊地址,持续更新,转载请注明来源!

0