滑雪的人(skier)这个小游戏的编写,是在学习python更多功能的时候学习到的,这里参照的是图灵图书里面的内容,这里首先要安装pygame模块
下面是一些程序中所需要的图片地址:
https://www.manning.com/search
程序代码如下:
#!/usr/bin/env python
# coding:utf-8
# __author__ = 'ptallrights'
"""
@version: Python 2.7.11
@author: ptallrights
@license: Apache Licence
@file: Skier.py.py
@time: 2016/7/24 17:46
"""
import pygame,sys,random
skier_p_w_picpaths = ["skier_down.png","skier_right1.png",
"skier_right2.png","skier_left1.png",
"skier_left2.png"]
class SkierClass(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.p_w_picpath = pygame.p_w_picpath.load("skier_down.png")
self.rect = self.p_w_picpath.get_rect()
self.rect.center = [320,100]
self.angle = 0
def turn(self,direction):
self.angle = self.angle + direction
if self.angle < -2: self.angle = -2
if self.angle > 2 : self.angle = 2
center = self.rect.center
self.p_w_picpath = pygame.p_w_picpath.load(skier_p_w_picpaths[self.angle])
self.rect = self.p_w_picpath.get_rect()
self.rect.center = center
speed = [self.angle,6 - abs(self.angle) * 2]
return speed
def move(self,speed):
self.rect.centerx = self.rect.centerx + speed[0]
if self.rect.centerx < 20: self.rect.centerx = 20
if self.rect.centerx > 620: self.rect.centerx = 620
class ObstacleClass(pygame.sprite.Sprite):
def __init__(self,p_w_picpath_file,location,type):
pygame.sprite.Sprite.__init__(self)
self.p_w_picpath_file = p_w_picpath_file
self.p_w_picpath = pygame.p_w_picpath.load(p_w_picpath_file)
self.rect = self.p_w_picpath.get_rect()
self.rect.center = location
self.type = type
self.passwd = False
def update(self):
global speed
self.rect.centery -= speed[1]
if self.rect.centery < -32:
self.kill()
def create_map():
global obstacles
locations = []
for i in range(10):
row = random.randint(0,9)
col = random.randint(0,9)
location = [col * 64 + 20,row * 64 + 20 + 640]
if not (location in locations):
locations.append(location)
type = random.choice(["tree","flag"])
if type == "tree": img = "skier_tree.png"
elif type == "flag": img = "skier_flag.png"
obstacle = ObstacleClass(img,location,type)
obstacles.add(obstacle)
def animate():
screen.fill([255,255,255])
obstacles.draw(screen)
screen.blit(skier.p_w_picpath,skier.rect)
pygame.display.flip()
pygame.init()
screen = pygame.display.set_mode([640,640])
clock = pygame.time.Clock()
skier = SkierClass()
speed = [0,6]
obstacles = pygame.sprite.Group()
map_position = 0
points = 0
create_map()
font = pygame.font.Font(None,50)
running = True
while running:
clock.tick(30)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
speed = skier.turn(-1)
elif event.key == pygame.K_RIGHT:
speed = skier.turn(1)
skier.move(speed)
map_position += speed[1]
if map_position >= 640:
create_map()
map_position = 0
hit = pygame.sprite.spritecollide(skier,obstacles,False)
if hit:
if hit[0].type == "tree" and not hit[0].passwd:
points = points - 100
skier.p_w_picpath = pygame.p_w_picpath.load("skier_crash.png")
animate()
pygame.time.delay(1000)
skier.p_w_picpath = pygame.p_w_picpath.load("skier_down.png")
skier.angle = 0
speed = [0,6]
hit[0].passwd = True
elif hit[0].type == "flag" and not hit[0].passwd:
points += 10
hit[0].kill()
obstacles.update()
score_txt = font.render("Score: " + str(points),1,(0,0,0))
animate()
pygame.quit()
程序演示结果如下所示:
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原文链接:python学习之开发小游戏---skier(滑雪的人),转载请注明来源!
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